This processing shows a Game Over screen.Īfter the player sees the screen and presses any key, Party death or on a scene processing call to Scene_GameOver. RPG Maker's default behavior takes the player to Scene_GameOver on To force your custom party death behavior, use a command thatĬalls your party death common event instead. The Game Over screen normally (unless you've set Show Game Over Scene toįalse). * Directly calling the Game Over command from any event will still show If "Show Game Over Scene" is false) to show at the end of your commonĮvent, remember to use the Game Over command in your common event.Īvoiding the Game Over screen is easy: avoid calling the Game Over command. * If you would like the Game Over screen (or a fadeout and cut to the map So if you want to make something happen after a slow fadeoutĪnd return to the map, I recommend using the After Game Over Common Event In battle, right after the party-is-defeated message and music effect. If the party died in battle, the common event will run * The Party Death common event will run in the same scene where the party To call on party death, and enter this ID number as the parameter. Open the database to Common Events to find the ID of the common event Something happen instead of (or before) the standard Game Over screen. There are no known conflicts, but conflict is possible with other pluginsĪssigning a Party Death Common Event replaces the usual Game Over sceneĬall with a common event call. This plugin is designed to play well by itself and with other plugins. At minimum, you'll need to make sure that your Game Over common event includes the following commands: The default post-Game-Over state is dark and silent to provide a blank slate for the common event to work from. Your After Game Over Common Event can do practically anything you want. If the party dies in battle, then this common event will play out in battle, unless the common event explicitly calls a scene change command (such as the Game Over command). Your Party Death Common Event will run in the same scene that the party dies, in place of a standard Game Over. First create a common event in the database, take note of its ID, then go to the plugin manager and enter that ID number for the value of the common event parameter you would like to set. This plugin offers parameters that accept common events by their ID. It should function properly regardless of where it's placed in the plugin list. Add and enable it in the plugin manager, as you would with any other plugin. Set a common event to run after game over, instead of going back to the title screen.ĭownload or copy this plugin, and save it inside your project's js\plugins folder as Kath_GameOver.js - The filename is important, because the plugin manager refers to it when retrieving the plugin parameters.Choose whether to reload from the last save.Choose whether or not the Game Over Screen shows first.New: Set a common event to run when the party dies, before the fade to game over.With Custom Game Over, you can have party death cause something similar to that, or something completely different! In some games, after the party dies they find themselves in a recently visited safe place, where they can continue their game with all experience and progress intact, but some money or items lost. Change what happens when the party dies or an event calls Game Over processing.
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